Must know
- Available when a superadmin enables Draw Optimizer for your club. Without it the Draws tab is the plain CCM-style grid: generate, regenerate, edit, swap and clear still work; there are no lock icons, fairness panel, optimise button, fill mode or drag handles.
- Optimise unlocked games only moves games between dates, times and sheets. It never changes who plays whom.
- Locked games survive Regenerate → Replace schedule; they do not survive Clear.
- Locks. Each game has a lock icon (Lock game in place / Unlock game). Locked games cannot be moved, dragged or replaced by a regenerate.
- Fairness card. Badges for Matchup repeats, Excess games, Max consecutive draws, Sheet imbalance, Bye imbalance and N locked, plus a per-team table — games, byes, back-to-back draws, games per sheet and per time slot — flagged “uneven sheets” or “uneven times”.
- Optimise unlocked games. A dialog with Move draws off these dates (optional) and Avoid a team playing the same sheet two games running. Click Preview, then Apply N moves. With Bye Requests also enabled, it steers games off nights a team asked to sit out, and the preview adds On requested byes: before → after whenever a game sits on a requested night.
- Fill mode. When a schedule exists, Generate schedule asks What to do with the current schedule: Replace schedule or Fill in missing games (keep the schedule). Fill adds only the games that are missing, around what is there. It keeps its own packing, so Last league night (optional), Balance playing sheets and Show a game against “Nobody” for a bye do not apply and are hidden in fill mode.
- Drag to move. Drag a game to another cell. Drops onto a locked game, a game with a result, or an occupied sheet in another draw are refused.