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Must know
  • Capture team info at registration (classic: Team Entry) asks the registrant for a team name, skip and roster. Accept individual entries (classic: Individual Entry) lets a curler register alone to be placed on a team. Both can be on at once.
  • A new league has both switched on, with four roster name slots, preferred positions, play-with and a comments box.
  • Registrants choose between team and individual entry on the wizard’s optional How are you registering? step. Through Register As An Individual, a team-only league is greyed out with Team entries only — this league does not take individual entries.; through a team door, an individual-only league reads Individual entries only — this league does not take team entries. A league that takes both is open through every door, and through the individual door it asks for no team name.
  • Without that step there are no doors, and each league simply asks for what its switches capture. With it, a door that no league on the list can be entered through is not offered.
CCM leagues carried a League Type of “Teams” or “No Teams/Tag/Fun League” plus separate Team Entry and Individual Entry switches. Uplifter Curling keeps the two entry switches as independent flags on the league. Where a superadmin has enabled Jitney Leagues, a league whose Team format is set to Jitney on League Setup is individual entry only: saving the format switches team capture off and individual entry on, and teams are built fresh each night. See How do I run a jitney (drop-in) league?.
  • Team entry — with Capture team info at registration on, the signup wizard asks for the team and shows the Signup capture questions you enabled: Skip-only entry (only the skip registers and names the rest), Roster name slots (blank = none, 4–8), “I’d like to play with”, Preferred positions and Comments box. Teammates can share a team invite code.
  • Individual entry — with Accept individual entries on, a curler registers alone. The league manager then builds teams by hand or with Random draw. Max teams (blank = unlimited) caps the league; the classic form also has an Individual Entry Limit (the league’s capacity). Once it is reached the league reads LIMIT REACHED in the signup wizard and cannot be picked.
Both switches are in the wizard’s Curling options block when you create the league, and on the classic League Edit form under Online Sign-up Settings. Related: How do I choose team or individual signup? · How do team invite codes work? · How do I draw random teams?