> ## Documentation Index
> Fetch the complete documentation index at: https://docs.uplifter-curling.com/llms.txt
> Use this file to discover all available pages before exploring further.

# What is the difference between team entry and individual entry?

> Two independent league switches decide whether curlers sign up as a team, as individuals, or both — and how the wizard's entry doors follow them.

<Note>
  **Must know**

  * **Capture team info at registration** (classic: **Team Entry**) asks the registrant for a team name, skip and roster. **Accept individual entries** (classic: **Individual Entry**) lets a curler register alone to be placed on a team. Both can be on at once.
  * A new league has both switched on, with four roster name slots, preferred positions, play-with and a comments box.
  * Registrants choose between team and individual entry on the wizard's optional **How are you registering?** step. Through **Register As An Individual**, a team-only league is greyed out with *Team entries only — this league does not take individual entries.*; through a team door, an individual-only league reads *Individual entries only — this league does not take team entries.* A league that takes both is open through every door, and through the individual door it asks for no team name.
  * Without that step there are no doors, and each league simply asks for what its switches capture. With it, a door that no league on the list can be entered through is not offered.
</Note>

CCM leagues carried a **League Type** of "Teams" or "No Teams/Tag/Fun League" plus separate Team Entry and Individual Entry switches. Uplifter Curling keeps the two entry switches as independent flags on the league.

Where a superadmin has enabled **Jitney Leagues**, a league whose **Team format** is set to Jitney on **League Setup** is individual entry only: saving the format switches team capture off and individual entry on, and teams are built fresh each night. See [How do I run a jitney (drop-in) league?](/club/leagues-and-draws/how-do-i-run-a-jitney-drop-in-league).

* **Team entry** — with **Capture team info at registration** on, the signup wizard asks for the team and shows the **Signup capture** questions you enabled: **Skip-only entry** (only the skip registers and names the rest), **Roster name slots (blank = none, 4–8)**, **"I'd like to play with"**, **Preferred positions** and **Comments box**. Teammates can share a team invite code.
* **Individual entry** — with **Accept individual entries** on, a curler registers alone. The league manager then builds teams by hand or with **Random draw**. **Max teams (blank = unlimited)** caps the league; the classic form also has an **Individual Entry Limit** (the league's capacity). Once it is reached the league reads **LIMIT REACHED** in the signup wizard and cannot be picked.

Both switches are in the wizard's **Curling options** block when you create the league, and on the classic **League Edit** form under **Online Sign-up Settings**.

**Related:** [How do I choose team or individual signup?](/club/registration-and-signup/how-do-i-choose-team-or-individual-signup) · [How do team invite codes work?](/club/registration-and-signup/how-do-team-invite-codes-work) · [How do I draw random teams?](/club/leagues-and-draws/how-do-i-draw-random-teams)


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